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(+1)

The noir atmosphere is really interesting, and the voice acting adds a lot of personality to the game! I wrote down a few observations that I hope are useful if you decide to keep developing it.

  • Since controls are explained in the description and in a configuration window rather than within the game, I wasn't always sure which actions were available while playing.
  • I also couldn't find a situation where the speed up time mechanic became necessary to progress, so I wasn't sure whether I was using it correctly or simply hadn't reached the right moment.
  • The opening conversation is fully voiced, which is a nice touch, but it doesn't include subtitles. Since the rest of the game does have subtitles for voice lines, I missed some of the initial information before realizing subtitles would appear later.
  • Once a conversation was opened, I couldn't find a way to close the dialogue window besides physically walking away. That left the interface feeling a little cluttered while exploring.
  • Several objects, particularly in the door section, display an E interaction prompt but don't actually respond when interacted with.
  • The game suddenly transitions to different scenarios with no in-game warning or prompt (the game description communicates that this happens every 20 seconds, which is not included in in-game onboarding). Since I didn't notice a clear trigger for the transition, it felt abrupt and left me wondering whether I had progressed correctly or skipped something unintentionally.
  • Many dialogues are blocked because they require clues to be unlocked, but I couldn't find anything that could work as a clue even after multiple attempts, and so, progress didn't feel easy to track and I couldn't advance further into the plot.

Overall, I really enjoyed the presentation and voice acting. My main suggestion would be to make interactions and progression a little clearer so that players can focus on solving the mystery instead of wondering whether they've missed an intended mechanic or event.

Thanks for such a detailed feedback <3

I'm really glad you found it useful! 😊

If you're comfortable with it, I'd really appreciate it if you could leave a short comment on my feedback thread here.

I'm trying to reach more indie developers with this kind of UX feedback, and hearing from someone who found it helpful would mean a lot. Thanks again!

(+1)

Atmosphere is great, but please fix mouse cursor left on screen, otherwise it's unplayable. I just cannot control camera properly as mouse reaches the end of the screen and I cannot rotate further. Also, interaction button is too small

Going fullscreen not solving the issue + fullscreen still shows game area of same size, but surrounded by dark areas.

You can pause-unpause the game to get the cursor to lock in, i tried to force it to lock but it did not work for some reason

nvm, i think i fixed it, thank you for your feedback!