Fix the time!

A mysterious gift left on your table breaks the time and space itself and ofcourse it's YOUR job to fix it!

Investigate the dimensions!

Every 20 seconds you are switching the dimension, you need to search for the clues and bring every piece of you together to rebuild the time!

Controls

Controls


p.s. 

This is a game for GMTK-26 gamejam! Half way through i realised that i SUCK at making good puzzles, so... good luck and thanks for playing!

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Windows Build 106 MB

Comments

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(+1)

The noir atmosphere is really interesting, and the voice acting adds a lot of personality to the game! I wrote down a few observations that I hope are useful if you decide to keep developing it.

  • Since controls are explained in the description and in a configuration window rather than within the game, I wasn't always sure which actions were available while playing.
  • I also couldn't find a situation where the speed up time mechanic became necessary to progress, so I wasn't sure whether I was using it correctly or simply hadn't reached the right moment.
  • The opening conversation is fully voiced, which is a nice touch, but it doesn't include subtitles. Since the rest of the game does have subtitles for voice lines, I missed some of the initial information before realizing subtitles would appear later.
  • Once a conversation was opened, I couldn't find a way to close the dialogue window besides physically walking away. That left the interface feeling a little cluttered while exploring.
  • Several objects, particularly in the door section, display an E interaction prompt but don't actually respond when interacted with.
  • The game suddenly transitions to different scenarios with no in-game warning or prompt (the game description communicates that this happens every 20 seconds, which is not included in in-game onboarding). Since I didn't notice a clear trigger for the transition, it felt abrupt and left me wondering whether I had progressed correctly or skipped something unintentionally.
  • Many dialogues are blocked because they require clues to be unlocked, but I couldn't find anything that could work as a clue even after multiple attempts, and so, progress didn't feel easy to track and I couldn't advance further into the plot.

Overall, I really enjoyed the presentation and voice acting. My main suggestion would be to make interactions and progression a little clearer so that players can focus on solving the mystery instead of wondering whether they've missed an intended mechanic or event.

Thanks for such a detailed feedback <3

I'm really glad you found it useful! 😊

If you're comfortable with it, I'd really appreciate it if you could leave a short comment on my feedback thread here.

I'm trying to reach more indie developers with this kind of UX feedback, and hearing from someone who found it helpful would mean a lot. Thanks again!

(+1)

Atmosphere is great, but please fix mouse cursor left on screen, otherwise it's unplayable. I just cannot control camera properly as mouse reaches the end of the screen and I cannot rotate further. Also, interaction button is too small

Going fullscreen not solving the issue + fullscreen still shows game area of same size, but surrounded by dark areas.

You can pause-unpause the game to get the cursor to lock in, i tried to force it to lock but it did not work for some reason

nvm, i think i fixed it, thank you for your feedback!